In our last DevLog we welcomed Brendan, our new graphics developer. It also makes it possible to add tools like the laser, which is essentially just a fun way of heating up localized areas of a surface. In effect, it allows for more detailed and accurate surface simulation and more dynamic and interactive surface visuals. It’s a feature we’re developing for Universe Sandbox that makes it possible to simulate values locally across the surface of an object. Anything discussed or shown may not be representative of the final release state of Surface Grids.Ī primer on Surface Grids for anyone not familiar:
Keep in mind these are documenting a work-in-progress feature. If you haven’t seen them yet, check out the previous Surface Grids DevLogs #1, #2, #3, #4, #5, #6, #7, #8, and #9.
We don’t have a release date yet, but we’re getting closer every week. Surface Grids & Lasers are not yet available in Universe Sandbox! This post is a behind-the-scenes look at our work on these features. Video: a Surface Grids data map of elevation displacement as fragments from a massive collision carve and crater Earth’s surface.